Patch Breakdown — What Was Fixed on September 18 in Dune: Awakening

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Dune Awakening Items on sale here players, rejoice. On September 18, Funcom rolled out several critical fixes aimed at resolving some of the most persistent and game-breaking annoyances. After months of feedback, forum threads, and bug reports, this patch delivers solutions that many in the community were eagerly waiting for. Let’s break down exactly what changed, how it helps, and what still might need more work.


What Was Fixed

From the patch notes (version 1.2.0.0, Hotfix 3) released around September 17–18, 2025, the devs addressed a number of issues: 

  1. Placement & Rotation of Placeables/Decorations
    There was an issue where items placed using the Solido Replicator—specifically placeables and decorative pieces—would sometimes rotate incorrectly. Players might place something only to have it snap or offset in angle in unexpected ways. The patch fixes this so that rotation aligns correctly with the player’s intention. 

  2. Invisible Crafted Items Glitch
    If you switched between Sietches while crafting was ongoing, invisible crafted items could accumulate in your inventory and take up space without being usable or visible. The patch prevents this issue going forward (though accounts already affected will be dealt with later). 

  3. Vehicle Handbrake Not Working (Space Bar Issue)
    Some players reported that the handbrake function on vehicles didn’t respond when they pressed the spacebar. This was understandably infuriating in both PvP and PvE situations. The update restores functionality so that pressing space engages the handbrake properly. 

  4. Quest/Journey-Blocking Bugs

    • The “The Price of Rejection” Mentat contract had a bug: one mission objective, “Use the Hunter-Seeker to Assassinate the Informant”, was impossible to complete because the target informant wouldn’t spawn. This has been fixed.

    • Another issue in the “Called to a Count” journey: players could crash during dialogue with Fenring, especially during loading screens or dialogue triggers. A fail-safe option has been added for this. 

  5. Deep Desert / Landsraad Fixes

    • Contracts in the Landsraad were closing hours after being revealed on some NA servers. This was messing up player expectations and planning. That has been fixed: contracts now stay open for correct durations. 

    • The “Right of Salvage” decree had misleading description text, implying effects over broader areas than intended. That description has been narrowed to just PvP areas in the Deep Desert. 

    • Also, the patch corrected loot layouts: Deep Desert no longer has the exact same loot configuration as the previous week. 


Why These Fixes Matter

  • Quality of life: Small things like invisible items taking up space, or the handbrake not engaging, may sound trivial, but together they degrade play experience heavily. Fixing them improves immersion and enjoyment across the board.

  • Progression & fairness: Journey or contract bugs that block progression frustrate players significantly. Fixing quests where objectives don’t spawn or dialogues crash is essential for keeping players engaged.

  • PvP / PvE balance and clarity: The Deep Desert and Landsraad fixes help restore clarity and fairness—players can trust what decrees do, and the loot being consistent week-over-week helps maintain freshness.


What Still Needs More Attention

While the September 18 fixes cover a lot, some issues in the community are still outstanding:

  • Vehicles being pushed under terrain by sandworms: Earlier patches addressed this partially but it’s still reported. 

  • Charaster disappearances & inventory losses during map transitions: The workaround of waiting doesn’t feel like a full solution. 

  • Exploits and duping glitches: These are never totally wiped out in a single patch, and players are still vigilant. Previous patches fixed some, but the devs acknowledged continuing work. 


Conclusion

The September 18 patch for Dune Awakening Items U4GM is a strong update. It doesn’t just sweep surface annoyances under the carpet—it digs in and fixes things that hinder play progression, break immersion, or just feel outright unfair. For players who felt stuck, wasted time, or frustrated, this patch offers relief.

That said, some deep-seated issues remain, and the community will be watching closely to see how Funcom handles those. If they maintain this momentum—addressing both big and small problems—Dune: Awakening could become a much more solid and satisfying game to experience.

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