MMOexp POE2: A Case Study in Overcorrection
Supercharged Slam: A Case Study in Overcorrection
One of the most heavily nerfed skills was Supercharged Slam, a channeled melee attack that allowed players to POE2 Currency dish out devastating damage in short bursts. Initially praised for its satisfying impact and damage ceiling, the skill quickly became the default choice for high-level melee builds.
GGG’s response was significant: a 60% reduction in maximum stage damage. The charge mechanics were also re-evaluated to reduce the reward for fast stacking. The result? Supercharged Slam is no longer a dominant force in the endgame, and players are now exploring other slam-type abilities or pivoting to entirely different melee setups.
Though controversial, this nerf underscores a key point: builds shouldn’t feel mandatory. When one skill becomes the obvious “best,” the creative sandbox that defines Path of Exile begins to shrink.
Magnetic Salvo: Explosive Potential Curtailed
Another target was Magnetic Salvo, a high-tempo skill known for its explosive projectile effect. With damage output that consistently outperformed most ranged abilities, Magnetic Salvo gave ranged characters a near-unfair advantage in both bossing and crowd control.
GGG reduced its explosive impact by approximately 40%, forcing players to consider other projectile-based or elemental builds. The goal, once again, wasn’t to eliminate the skill, but to bring it back in line with others in its class. This kind of realignment keeps the meta fluid and discourages stagnation, a vital factor in the long-term health of POE 2 Divine Orbs for sale a game as vast as PoE 2.
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