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  • Global Online Toys And Games Retailing Market Projected to Strengthen in Value and Scale by 2029

    Grab 20% Off With
    Code ONLINE20 On Global market Reports – Evaluate Global Trends, Market
    Risks, and Competitive Intelligence

    What Is the Estimated Market Size and CAGR of the Online Toys And Games
    Retailing Market for the Period 2025–2029?
    The online toys and games retailing market size has grown strongly in
    recent years. It will grow from $18.18 billion in 2024 to $19.86 billion in
    2025 at a compound annual growth rate (CAGR) of 9.2%. The growth in the
    historic period can be attributed to a growing middle-class population
    worldwide, increasing children's TV and internet viewership, a growing trend
    towards online shopping, a shift towards e-commerce platforms, and surging
    demand for multipurpose playthings.

    The online toys and games retailing market size is expected to see strong
    growth in the next few years. It will grow to $28.42 billion in 2029 at a
    compound annual growth rate (CAGR) of 9.4%. The growth in the forecast period
    can be attributed to increasing demand for electronic games, rising
    popularity of video games, growing demand for interactive and educational
    toys, increasing use of social media for toy and game promotions, and growing
    popularity of online gaming and esports. Major trends in the forecast period
    include product innovation, the development of learning and educational toys,
    artificial intelligence companions and voice recognition in smart toys, and
    the adoption of augmented reality (AR) and virtual reality (VR)
    technologies.

    Get your free report sample today:

    https://www.thebusinessresearchcompany.com/sample.aspx?id=18691&type=smp (https://www.thebusinessresearchcompany.com/sample.aspx?id=18691&type=smp)

    What Are the Major Drivers Propelling the Growth of the Online Toys And
    Games Retailing Market?
    The increasing consumer preference for online shopping and e-commerce is
    expected to propel the growth of the online toy and game retail market going
    forward. Consumer preference for online shopping and e-commerce is increasing
    due to the convenience of home shopping, wider product selection, and the
    ability to easily compare prices across multiple platforms. Online shopping
    and e-commerce are useful for online toy and game retail by providing a
    convenient shopping experience, offering a vast selection of products,
    enabling easy price comparisons, and allowing retailers to reach a global
    audience. For instance, in May 2024, according to the United States Census
    Bureau, a US-based government agency, the first quarter of 2024 total
    e-commerce sales in the US rose by 8.6 percent (±1.1%) compared to the first
    quarter of 2023. Therefore, the rapid expansion of e-commerce is driving the
    growth of the cushion packaging market.

    Which Segments Are Likely to Shape the Future Outlook of the Online Toys
    And Games Retailing Market?
    The online toys and games retailingmarket covered in this report is
    segmented –

    1) By Type: Plush Toys, Infant Or Pre-School Toys, Activity And Ride-On
    Toys, Dolls, Games And Puzzles, Outdoor Seasonal Toys, Other Types
    2) By Distribution Channel: E-Commerce Websites, Brand Stores,
    Marketplaces
    3) By Application: School Age Children, Teens, Infants, Toddlers

    Subsegments:
    1) By Plush Toys: Stuffed Animals, Character-Themed Plush Toys, Sensory
    Plush Toys, Infant or Pre-School Toys
    2) By Educational Toys: Musical Toys, Interactive Baby Toys, Activity and
    Ride-On Toys, Tricycles and Scooters
    3) By Activity Sets: Building and Construction Toys, Dolls, Fashion Dolls,
    Baby Dolls, Collectible Dolls
    4) By Games and Puzzles: Board Games, Card Games, Jigsaw Puzzles
    5) By Outdoor Seasonal Toys: Water Toys, Sports Equipment, Playground Toys

    6) By Other Types: Electronic Toys, STEM Toys, Action Figures

    Which Major Trends Are Expected to Define the Online Toys And Games
    Retailing Market Through 2029?
    Major companies operating in the online toy and game retail market are
    focusing on prioritizing the expansion of digital platforms, such as online
    e-commerce marketplaces, to enhance the customer experience, increase sales,
    and expand their market reach. An online e-commerce marketplace refers to a
    digital platform where multiple sellers can list and sell their products or services,
    and consumers can browse, compare, and purchase from a wide range of
    offerings in one place. For instance, in June 2024, Tesco PLC, a UK-based
    retail company, launched a new online marketplace, allowing customers to shop
    thousands of third-party products alongside Tesco's grocery offerings on
    Tesco.com (http://Tesco.com) and the Tesco app. The initial launch features around 9,000
    products across categories such as DIY, garden, homeware, toys, and games.
    These third-party products are sold and fulfilled directly by Tesco's trusted
    partners, while Tesco's grocery orders continue to be fulfilled from local
    stores or fulfillment centers. Tesco is ensuring these sellers meet robust
    requirements and standards for delivery speed, returns, and customer
    satisfaction and will monitor their performance on an ongoing basis.

    Who Are the Principal Market Leaders in the Online Toys And Games Retailing
    Market?
    Major companies operating in the online toys and games retailing market are
    Kohl's Corporation, LEGO System A/S, Nordstrom Inc., Mattel Inc., GameStop
    Corporation, Hasbro Inc., Barnes & Noble Inc., TOMY Company Ltd.,
    Ravensburger AG, BFL Group, Oompa Toys, Simba Dickie Group GmbH,
    UncommonGoods LLC, Hamleys of London Ltd, Tru Kids Inc., Le Toy Van Limited,
    Babesta LLC, Kidding Around Toys, Mary Arnold Toys, Tin Toy Arcade LLC,
    Toycra, ToysPlanet LLC

    Get the detailed online toys and games retailing market report today
    https://www.thebusinessresearchcompany.com/report/online-toys-and-games-retailing-global-market-report (https://www.thebusinessresearchcompany.com/report/online-toys-and-games-retailing-global-market-report)

    Which Regions Are Expected to Record the Strongest CAGR in the Online Toys
    And Games Retailing Market?
    Asia-Pacific was the largest region in the online toys and games retailing
    market in 2024. The regions covered in the online toys and games retailing
    market report are Asia-Pacific, Western Europe, Eastern Europe, North
    America, South America, Middle East, Africa.

    #Contact Us:#

    The Business Research Company

    Market Research Reports (https://thebusinessresearchcompany.com/)

    Americas +1 310-496-7795
    Asia +44 7882 955267 & +91 8897263534
    Europe +44 7882 955267

    Email: info@tbrc.info (mailto:info@tbrc.info)


    #Follow Us On:#

    LinkedIn:
    The Business Research Company | LinkedIn (https://in.linkedin.com/company/the-business-research-company)
    Global Online Toys And Games Retailing Market Projected to Strengthen in Value and Scale by 2029 Grab 20% Off With Code ONLINE20 On Global market Reports – Evaluate Global Trends, Market Risks, and Competitive Intelligence What Is the Estimated Market Size and CAGR of the Online Toys And Games Retailing Market for the Period 2025–2029? The online toys and games retailing market size has grown strongly in recent years. It will grow from $18.18 billion in 2024 to $19.86 billion in 2025 at a compound annual growth rate (CAGR) of 9.2%. The growth in the historic period can be attributed to a growing middle-class population worldwide, increasing children's TV and internet viewership, a growing trend towards online shopping, a shift towards e-commerce platforms, and surging demand for multipurpose playthings. The online toys and games retailing market size is expected to see strong growth in the next few years. It will grow to $28.42 billion in 2029 at a compound annual growth rate (CAGR) of 9.4%. The growth in the forecast period can be attributed to increasing demand for electronic games, rising popularity of video games, growing demand for interactive and educational toys, increasing use of social media for toy and game promotions, and growing popularity of online gaming and esports. Major trends in the forecast period include product innovation, the development of learning and educational toys, artificial intelligence companions and voice recognition in smart toys, and the adoption of augmented reality (AR) and virtual reality (VR) technologies. Get your free report sample today: https://www.thebusinessresearchcompany.com/sample.aspx?id=18691&type=smp (https://www.thebusinessresearchcompany.com/sample.aspx?id=18691&type=smp) What Are the Major Drivers Propelling the Growth of the Online Toys And Games Retailing Market? The increasing consumer preference for online shopping and e-commerce is expected to propel the growth of the online toy and game retail market going forward. Consumer preference for online shopping and e-commerce is increasing due to the convenience of home shopping, wider product selection, and the ability to easily compare prices across multiple platforms. Online shopping and e-commerce are useful for online toy and game retail by providing a convenient shopping experience, offering a vast selection of products, enabling easy price comparisons, and allowing retailers to reach a global audience. For instance, in May 2024, according to the United States Census Bureau, a US-based government agency, the first quarter of 2024 total e-commerce sales in the US rose by 8.6 percent (±1.1%) compared to the first quarter of 2023. Therefore, the rapid expansion of e-commerce is driving the growth of the cushion packaging market. Which Segments Are Likely to Shape the Future Outlook of the Online Toys And Games Retailing Market? The online toys and games retailingmarket covered in this report is segmented – 1) By Type: Plush Toys, Infant Or Pre-School Toys, Activity And Ride-On Toys, Dolls, Games And Puzzles, Outdoor Seasonal Toys, Other Types 2) By Distribution Channel: E-Commerce Websites, Brand Stores, Marketplaces 3) By Application: School Age Children, Teens, Infants, Toddlers Subsegments: 1) By Plush Toys: Stuffed Animals, Character-Themed Plush Toys, Sensory Plush Toys, Infant or Pre-School Toys 2) By Educational Toys: Musical Toys, Interactive Baby Toys, Activity and Ride-On Toys, Tricycles and Scooters 3) By Activity Sets: Building and Construction Toys, Dolls, Fashion Dolls, Baby Dolls, Collectible Dolls 4) By Games and Puzzles: Board Games, Card Games, Jigsaw Puzzles 5) By Outdoor Seasonal Toys: Water Toys, Sports Equipment, Playground Toys 6) By Other Types: Electronic Toys, STEM Toys, Action Figures Which Major Trends Are Expected to Define the Online Toys And Games Retailing Market Through 2029? Major companies operating in the online toy and game retail market are focusing on prioritizing the expansion of digital platforms, such as online e-commerce marketplaces, to enhance the customer experience, increase sales, and expand their market reach. An online e-commerce marketplace refers to a digital platform where multiple sellers can list and sell their products or services, and consumers can browse, compare, and purchase from a wide range of offerings in one place. For instance, in June 2024, Tesco PLC, a UK-based retail company, launched a new online marketplace, allowing customers to shop thousands of third-party products alongside Tesco's grocery offerings on Tesco.com (http://Tesco.com) and the Tesco app. The initial launch features around 9,000 products across categories such as DIY, garden, homeware, toys, and games. These third-party products are sold and fulfilled directly by Tesco's trusted partners, while Tesco's grocery orders continue to be fulfilled from local stores or fulfillment centers. Tesco is ensuring these sellers meet robust requirements and standards for delivery speed, returns, and customer satisfaction and will monitor their performance on an ongoing basis. Who Are the Principal Market Leaders in the Online Toys And Games Retailing Market? Major companies operating in the online toys and games retailing market are Kohl's Corporation, LEGO System A/S, Nordstrom Inc., Mattel Inc., GameStop Corporation, Hasbro Inc., Barnes & Noble Inc., TOMY Company Ltd., Ravensburger AG, BFL Group, Oompa Toys, Simba Dickie Group GmbH, UncommonGoods LLC, Hamleys of London Ltd, Tru Kids Inc., Le Toy Van Limited, Babesta LLC, Kidding Around Toys, Mary Arnold Toys, Tin Toy Arcade LLC, Toycra, ToysPlanet LLC Get the detailed online toys and games retailing market report today https://www.thebusinessresearchcompany.com/report/online-toys-and-games-retailing-global-market-report (https://www.thebusinessresearchcompany.com/report/online-toys-and-games-retailing-global-market-report) Which Regions Are Expected to Record the Strongest CAGR in the Online Toys And Games Retailing Market? Asia-Pacific was the largest region in the online toys and games retailing market in 2024. The regions covered in the online toys and games retailing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. #Contact Us:# The Business Research Company Market Research Reports (https://thebusinessresearchcompany.com/) Americas +1 310-496-7795 Asia +44 7882 955267 & +91 8897263534 Europe +44 7882 955267 Email: info@tbrc.info (mailto:info@tbrc.info) #Follow Us On:# LinkedIn: The Business Research Company | LinkedIn (https://in.linkedin.com/company/the-business-research-company)
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